Why the really tall grass doesn't work in firered and how to fix it.
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May 22nd, 2011 (06:45 AM). Edited May 22nd, 2011 by Derlo.
Working on Essence of light...
Join Date: Aug 2007
All of bytes, are written on the offset: 08068402. (Normal Grass)
And will activates when any OW steps on the tile.
01 - Animation of the HM CUT on the grass tiles. (Some leaves turning around the player)
02 - Same as before. (But without the animation of the leaves)
03 - Apparently nothing.
04 - Normal Grass.
05 - Ripple on the water when an OW step in puddles of water. (The animation appears only in these coordinates: x = y = 0d 13)
06 - Bar with a sprite POKEMON random. (The POKEMON that is shown depends on the coordinates X) [When load repeatedly times, Break the rom.]
07 - Grass with ashes on top, mixed with a setmaptile with some of the tiles.
08 - Loads the OW of HM SURF (pokemon in which the player stands on top in the water)
09 - Loads the HM SURF to the player.
0A - Dust when an OW performs a jump on the floor.
0B - Apparently nothing.
0C - effect when an OW performs a jump in the grass tiles.
0D - Footprints in the sand. (Animation is not complete, only one tile of the animation)
0E - effect when an OW performs a jump in the water tiles. (Splash)
0F - Apparently nothing.
10 - Splash of footsteps in the water.
11 - Apparently nothing.
12 - Another animation of grass.
Very interesting ...
13 - Another animation of grass diferent than the previous. (The tile always gets excited. "shaking" lol.)
14 - Another animation of the grass #12. (The tile always gets excited. "shaking" lol.)
15 - A type of hole in the sand. [Possibly a WARP] (animated constantly)
16 - Submerge the water. [Possibly a WARP] (animated constantly)
17 - Apparently nothing.
18 - Same as # 0D
19 - Animation of Pokeballs in Pokecenter.
1A - 1D - Apparently nothing.
1E - Pokemon landing after using HMFLY. (The Standing animation always loaded in the player's position)
1F - 22 - Apparently nothing.
23 - BIKE Trail in the sand. (Animation is not complete, only one tile of the animation)
24 - Apparently nothing.
25 - Player using the Pokeball and POKEMON. (Possibly HM Strength)
26 - Player using the Pokeball and POKEMON. (Teleport to last WARP)
27 - Apparently nothing.
28 - Player using the Pokeball and POKEMON.
29 - 2A - Apparently nothing.
2B - Break the rom.
2C - Bar with Sprite POKEMON (Break the rom.)
2D - appears a drawing of a Pokeball in the left corner of the screen, then fades. (Possibly is not a tile)
2E - 30 - Apparently nothing.
31 - When we are sucked into the sand. (WARP)
32 - Splash water. (WARP)
33 - Animation SWEETSCENT.
34 - Apparently nothing.
35 - Bubbles on the floor.
36 - 39 - Apparently nothing.
3A - Leaves turning around the OW player.
3B - Bar with a sprit of a POKEMON.
3C - 3D - Apparently nothing.
3E - animation of the machine that records the data on FAMEHALL.
3F - Teleport to the center of the map.
40 - Apparently nothing.
41 - Animation VS.SEECKER. (Break the rom.)
42 - 44 - Apparently nothing.
45 - The screen flashes. (As a Flash)
46-9F - Resets the ROM or Break the rom.
A0-A1 - Resets the ROM or Break the rom.
A2 - Lock the screen, and the movements of the OW are slow.
A3-B7 - Resets the ROM or Break the rom.
B8 - Movement of the OW slower and damage their image.
B9-DD - Resets the ROM or Break the rom.
DE - Apparently nothing.
DF-E7 - Resets the ROM or Break the rom.
E8 - Apparently nothing.
E9-EE - Resets the ROM or Break the rom.
EF - Apparently nothing.
F0-F7 - Resets the ROM or Break the rom.
F8 - Apparently nothing.
F9-FF - Resets the ROM or Break the rom.
Essence of Light
Joined Aug 2007
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