Why the really tall grass doesn't work in firered and how to fix it.
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May 22nd, 2011, 02:04 PM
Join Date: Aug 2007
Originally Posted by
excuse me for being noobish, but how can you activate the other animations?
Which other animations? You mean except for tall grass and ash? You can't. That'd require new patches. But no one wrote them yet. But lot's of animations are activated already. Just open AdvanceMaps block-editor and play around with the behaviour-byte.
Firered IDA 6.1 DB:
VBA-M with lua scripting support
(no longer in development)
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