Why the really tall grass doesn't work in firered and how to fix it.
View Single Post
May 22nd, 2011, 09:55 PM
Join Date: Aug 2007
Originally Posted by
So this activates the previously blocked tall grass animation...great! I'll try it when I have the time. Thanks!
One question though: does this mean the tall grass animation can now be edited into a new grassy patch animation?
When I said patch I meant "small modification".
You can replace the images used in the animation and edit their order. Just edit the corresponding "unknown_structure". (More infos in first post)
Firered IDA 6.1 DB:
VBA-M with lua scripting support
(no longer in development)
View Public Profile
Send a private message to knizz
Find all posts by knizz
Find threads started by knizz
Ignore Posts by knizz