Thread: Development: Wild double / triple battles
View Single Post
  #17    
Old May 31st, 2011 (12:28 PM).
Team Fail's Avatar
Team Fail Team Fail is offline
fun in the sun
Platinum Tier
 
Join Date: May 2009
Age: 20
Gender: Male
Nature: Brave
Posts: 10,523
Quote originally posted by sonic1:
Well now thats thinking afar! I like it xD.

Anyway, i thinks its more possible than you think.But not that possible without big changes. I dont know if you know binary, but i think the values for the B.Flag work by bits. Thats the only reason for the double battle work for everybattle. You set the first bit to 1 (like ASM, to declare a routine THUMB instead of ARM) and the other bits are setup to whatever the battle type was. But now there's a problem. How are we going to generate wild pokemon in both sides (the two players). And even if we sucessefuly did that, i think we would control 1 of our pokemon and the wild pokemon or something like that.
Funny xD

~Sonic1
I had thought of it because of the fact that there are some battle types that require a link. Just possibly, some of them might work correctly. I need to find that VBA-Link NOW.
__________________
Pair 1 Pair 2 Twitter Alt 1 Alt 2 PHO Image Source Avatar Source

"On my business card, I am a corporate president.
In my mind, I am a game developer.
But in my heart, I am a gamer."

- Satoru Iwata, 1959 - 2015
Reply With Quote