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Unread May 31st, 2011, 08:55 PM
Jambo51's Avatar
Jambo51
Thinking about quitting...
 
Join Date: Jun 2009
Location: Livingston, Scotland
Gender: Male
Nature: Quiet
I had a very quick look at this and was able to make the game generate 2 separate wild pokémon, as opposed to 1 duplicated one, and, despite some odd bugs (like the battle music stopping after the first KO), i'm pretty pleased with this for an hour's work.

http://www.youtube.com/watch?v=nSfJ3OYvq30

As you can see, the first wild battle doesn't work (I don't know why this happens), but every subsequent battle generates a different Genesect and Pikachu combination.

The battle continues until either you catch one of the two (i'll hack that so that it's like DPPt eventually, only allowing a Poké Ball throw when there's only 1 Pokémon left), or until BOTH are KO'd. The music is a slight problem, but should be easily fixable.

Currently, because I haven't found the routine which picks the Pokémon from the Pokémon in a map, the Pikachu is hard coded. In other words, the second Pokémon will always be a Pikachu, but it will always be a randomly generated Pikachu, almost certainly different from the last one.

All in all, for an hour's hacking, i'm quite chuffed at the result.
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Guys, please don't send me question which belong in the Simple Questions or Scripting Help threads. I don't mind the occasional question about ASM or something, though. And definitely don't send me PMs or VMs asking for help with your hack or requesting custom ASM. I will not answer.
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