Thread: Development: Wild double / triple battles
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Old May 31st, 2011 (12:57 PM). Edited May 31st, 2011 by sonic1.
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sonic1 sonic1 is offline
ASM is my life now...
 
Join Date: May 2008
Location: Portugal
Age: 20
Gender: Male
Nature: Timid
Posts: 79
Yeah i knew that. That why naming the offset as battle flag isn't correct. Its more like a var, but as i said, it works on bits,because the first part matters to put the type, and the next part takes care of old man, items cant be used and ghost battles. Like, 80,90,A0 and B0(i think) they put the battle to ghost battle. And that part works by bits too, because try BF. It will tell you that items cant be used or something (not testing out, its just by memory, which can be not correct, as i discovered this 8/9 months ago)

~Sonic1


EDIT: Seems you Jambo posted in the middle of my writting time, so the responses were "intersected" xD. this post is for Team Fail
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