: [Gen V]
My first team ever! Please rate :)
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June 1st, 2011 (02:18 PM). Edited June 1st, 2011 by Vrai.
can you feel my heart?
Join Date: Jun 2008
Alrighty, I'll start off by helping you with this one part, at least. :c
Machamp (M) @ Choice Band
EVs: 255 Atk / 255 Spd
Lonely Nature (+Atk, -Def)
- Focus Blast
- Rock Slide
...Where to begin? There are quite a few problems with this specific Pokemon alone. Firstly, let's take a look at Machamp's base stats:
HP: 90 Attack: 130 Defense: 80 Special Attack: 65 Special Defense: 85 Speed: 55
Machamp's best stat is its Attack. When you make sets for Pokemon, you very generally want to work with their best stat, with a few exceptions. Giving Machamp a Choice Band is a step in the right direction, but not all the way. Focus Blast, the move you have listed first, is a special move, meaning it uses Machamp's Special Attack stat. Looking back at the base stats, his Special Attack is literally half of his Attack. It'd be much better to use a powerful
Fighting-type move than an unreliable special move. Which one, though? We'll get to that in a second.
Do you know what a Choice item does? It increases a stat (depending on the item: Specs = Special Attack, Band = Attack, Scarf = Speed) by 1.5 times as much as it was before... the equivalent of a +1 boost (like a Howl, for example). But they come with a restriction - when you use them, you're stuck using the first move you pick. Now, what good would being stuck into Substitute be for you? When you're using a Choice item, you should almost never run non-attacking moves because they'll usually get you locked into a move that does nothing and forces you to switch out - a great situation for your opponent. So running Substitute on a Choice Band Machamp is definitely a no-no.
When you build a set for a Pokemon, you have to try to take advantage of the things that make it good. Machamp, for example, is really good but for one particular reason - it has this ability called No Guard. No Guard makes every move hit when Machamp's out, no matter what. This means that Machamp can use moves like DynamicPunch, a move that's really powerful but usually no one uses it because it has 50% accuracy! DynamicPunch & No Guard should -always- be on Machamp because that's what separates it from other bulky Fighting-types like Conkeldurr.
The next thing is something that isn't too easy to explain, at least to someone who's just beginning. Earthquake isn't a very good move to run on Machamp. Do you know why? It's because Ground- and Fighting-type moves have very very similar coverage. For example, Ground hits Steel super-effective... and so does Fighting. Ground hits Rock super-effective... and so does Fighting. Ground does no damage to Flying types... and Fighting is resisted by them. You'll get more mileage out of running a different move to give you more type coverage. :)
Also, a small note, you should run Stone Edge - you don't have to worry about it missing because of No Guard.
Lastly, on EVs: 255
like it's maxed out, right? But it isn't! The games calculate the increase in stats from EVs by numbers divisible by four. Therefore, every 4 EVs = 1 stat point. When you hit 252 EVs in one stat, you can't get any more boosts out of it - and when you have 252 in another, you have 6 EVs left over. These can be invested in another stat to give it a little bit of oomph.
So let's run over everything:
1. When you build a set for a Pokemon, play to their strengths, whether that's an ability or a stat or anything!
2. Make sure you know exactly how your items & moves work.
3. EVs can only be maxed at 252 - the extra three won't help! Invest them in another stat.
If you've followed along with me so far, I'd like to see if you can patch up that set a little bit. I think I explained mostly everything but to check your understanding I'd like to see what you got out of that tl;dr. :)
Quote originally posted by
Machamp Adamant Guts Flame Orb
255 attack 255 speed
stone edge/rock slide
Flame orb gives you the same boost as choice band and allows you to change moves. If you want to use a choice band use machamps no guard ability. Replace Focus punch with dynamic punch and substitute with something else. Cant think of it right now
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Ehhh, not really. You shouldn't run Substitute + Flame Orb unless you want to die of external damage, without the opponent even attacking you. Plus, like I said ^ up there EQ is bad coverage with Fighting-types. No Guard is what makes Machamp good - if you wanted to run Flame Orb you should use Conkeldurr, who has Guts, a higher base Attack, recovery in Drain Punch, and priority in Mach Punch. Guts Machamp is really just not as good as Guts Conkeldurr.
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