Wild double / triple battles
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June 3rd, 2011 (3:39 AM).
Glory To Arstotzka
Originally Posted by
Okay, if the double wild battle needs changing every so often EXTERNALLY with a hex editor, wouldn't writebytetooffset work? At least for wildbattle scripts?
No. The byte in question is always written with the standard routine. And it's always written as 0x0. This needs some investigation. It is possible for me to make a routine which reads from lastresult for ghe wildbattle type, though.
I've got the game generating 2 random wild pokemon from the map's pokemon. Although i'm struggling to find where the buggy things are, atm.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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