Wild double / triple battles
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June 3rd, 2011 (03:39 AM).
Glory To Arstotzka
Join Date: Jun 2009
Quote originally posted by
Okay, if the double wild battle needs changing every so often EXTERNALLY with a hex editor, wouldn't writebytetooffset work? At least for wildbattle scripts?
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No. The byte in question is always written with the standard routine. And it's always written as 0x0. This needs some investigation. It is possible for me to make a routine which reads from lastresult for ghe wildbattle type, though.
I've got the game generating 2 random wild pokemon from the map's pokemon. Although i'm struggling to find where the buggy things are, atm.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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