: [Gen IV]
Rate my OU Team [HGSS]
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June 10th, 2011, 06:27 AM
Join Date: Jun 2007
i. Team at a Glance:
ii: In depth Look:
Azelf @ Focus Sash
EVs: 4hp / 252spa / 252spe
This is a typical set for Lead Azelf. The basis of the set is Stealth Rock as it reduces the staying power of Pokemon like Zapdos, Dragonite and Gyarados who are deadly in OU. Taunt will prevent slower leads setting up hazards such as Spikes or Stealth Rock and prevents Scarf Smeargle leads from putting Azelf to sleep. Fire Blast allows Azelf to hit many common threats that resist Explosion such as Jirachi and Scizor.
I have considered reliability over power with Flamethrower replacing Fire Blast, but after testing noticed I can't OHKO Metagross leads. I have also considered Psychic over Fire Blast as it allows Azelf to hit more Pokemon without exploding. What do you guys suggest, Psychic or Fire Blast?
Magnezone @ Leftovers
EVs: 40hp / 252spa / 216spe
Hidden Power Grass
Magnezone's main purpose is dealing with lead Jirachi that Azelf has problems with since Magnezone has a x4 resistance to Iron Head. Magnezone can also beat Metagross as it can outrun it and use Magnet Rise before it can be hit with Earthquake. Thanks to its unique ability: Magnet Pull, Magnezone can trap both Jirachi and Metagross and normally beat them one-on-one.
Thanks to Magnezone's base 115 defense stat, typing and unique ability it can easily come out on top against most steel types. Substitute lets Magnezone evade status and get another hit in after knocking out the trapped steel type. Hidden Power Grass and Thunderbolt provide neutral coverage against all types bar dragon and grass types.
As it's primary purpose is to support Azelf I have opted to replace Explosion for Magnet Rise. Doing this as mentioned earlier allows Magnezone to deal with Metagross. As I no longer have Explosion the 40atk EVs are no longer necessary which allows me to invest them into Magnezone's hp stat to improve its bulkiness. As spe EVs have been sacrificed I am running a Timid Magnezone instead of a Naive one.
Swampert @ Choice Band
EVs: 172hp / 252atk / 84spe
This set allows Swampert to inflict significant damage. Waterfall and Earthquake are used for solid STAB damage that allows Swampert to hit many common OU Pokemon. I have considered Aqua Tail over Waterfall as this allows me to 2HKO specially defensive Skarmory but doing this sacrifices accuracy, which I don't personally like doing. Stone Edge is used to allow Swampert to damage Gyarados who will otherwise take little damage from any of Swampert's attacks. Ice Punch grants Swampert OHKOs on Dragonite and Flygon as well as score hits on Celebi and Shaymin on switch in (providing I switch next turn).
Dragonite @ Life Orb
EVs:252atk / 4def / 252spe
Just a typical Dragon Dance set. Outrage could be used over Dragon Claw for more power but as Outrage confuses after use I decided to stick with Dragon Claw. (EDIT: Replaced Extremespeed for Roost)
Forretress @ Shed Shell
EVs: 252hp / 112atk / 144def
Forrestress is mainly used to clear enemy hazards (Spikes, Stealth Rock etc). Gyro Ball offers good STAB and Earthquake is pretty much staple. I added Spikes because... well I didn't know what else to put there. (EDIT: I have replaced Spikes with Toxic Spikes for status effect).
Slowbro @ Choice Specs
EVs: 252hp / 4def / 252spa
Before you say anything... I know. Slowbro is UU not OU. But to be honest I didn't know what else to choose as a Rotom-H replacement. Any Rotom-H replacement suggestions would be appreciated.
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Last edited by jamiemoore2; June 10th, 2011 at
. Reason: Toxic Spikes > Spikes
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