Cello's guide to everything tile insertion/placement (HUGE Guide, Tips, FAQ)
View Single Post
June 18th, 2011, 06:39 PM
Join Date: Sep 2010
Location: Foot of the Mountain, Misery
I've inserted the Tall Grass from Emerald into FireRed (The ones on route 119). Yes, I did change the animation to act as Tall/High grass, however, it still does nothing when walked over (and I say walked over because that's what happens, over, not under or through).
I know I saw something about this a while back, but for the life of me (and four hours of searching) I haven't been able to find the thread again. If I remember correctly, it involved something to do with the behavior byte. Does anyone know what I need to do to fix this?
There is no such thing as overkill, just sufficient firepower.
View Public Profile
Send a private message to Nomad_Mu
Find all posts by Nomad_Mu
Find threads started by Nomad_Mu
Ignore Posts by Nomad_Mu