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July 2nd, 2011 (10:32 AM).
Quote originally posted by
That sounds like a simple edit of the Pokéball throw routine actually. I assume all Poké Balls have a mutual check to have this effect in the Marowak battle, If I can edit this mutual check to include a variable check or something, It should be easy enough to replicate the dodge without any of the other stuff.
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Yes, it would be perfect if I could just have a routine that checks to see if a certain variable or flag is set, and when it is, have the wild Pokemon go into the dodge animation and the dialogue saying the Pokemon can't be captured box come up whenever a Poke Ball is thrown. I just don't know where the Poke Ball routine is located, or where the routine for the Poke Ball dodge in the ghost script is so that it can be called in a new routine.
Joined Mar 2009
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