Thread: [Tutorial] Creating Level Scripts
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Old July 4th, 2011 (09:56 AM).
[I]-Hac*ker.'s Avatar
[I]-Hac*ker. [I]-Hac*ker. is offline
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Join Date: Jun 2011
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Quote originally posted by colcolstyles:
Wait, why do you have a branching segment at the beginning of your level script? The thing with having multiple type 2 level scripts is that the game will automatically compare your variable ('0x7000') for you and branch to the correct script. Something else to note: if you set '0x7000' to 1 right after the first level script, it will trigger the second level script immediately after the first one finishes.

Anyway, I just tested it out and it worked so if there's a problem, you're doing something else wrong. I'm afraid I can't help you with that.
1. Why I did that I don't know actually, 'cause I know it checks that itself...

2. I know it will trigger the second one right after that, I want that to happen actually.

3. I think I know what's wrong... I just messed something up with another script... I think I know how to fix it, damn I hope so....
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Quote originally posted by [I]-Hac*ker.:
You know you're a computer nerd, when at a certain point in real life, you've actually thought: "Damn, I screwed up, where's CTRL + Z?"...
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