Thread: [Gen V] [RMT] I'm new to this!
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Old July 6th, 2011 (5:13 PM).
nkarr's Avatar
nkarr nkarr is offline
Join Date: Jul 2011
Location: Michigan
Gender: Male
Nature: Relaxed
Posts: 4
Hi everyone! I am new to CB and I am attempting to build a team. This is what I have come up with over the last couple days after doing some research. I don't know the Gen V Pokemon very well so I have only included Gen I-IV Pokemon, but I plan to battle in Gen V. I would appreciate any suggestions!

Well, here goes:

[email protected] Sash
EVs: 252 Attack / 4 Defense / 252 Speed
Jolly Nature
-Stealth Rock
-Stone Edge
This would basically be a suicide lead and would get Stealth Rock into play. Taunt to prevent entry hazards and Stone Edge and Earthquake to do some damage if it survives the first couple turns.

[email protected] Orb
Ability: Poison Heal
EVs: 36 HP / 252 Attack / 224 Speed
Jolly Nature
-Focus Punch
-Seed Bomb
It can set up a Substitute and then be safe to attack with STAB Focus Punch and Seed Bomb.

[email protected]
EVs: 252 HP / 172 Defense / 84 Sp. Defense
Impish Nature
-Pain Split
-Ice Punch
Used as a tank, while crippling physical attackers with Will-O-Wisp. It can do damage and recover with Pain Split, and Earthquake and Ice Punch add good coverage.

[email protected] Band
Ability: Technician
EVs: 248 HP / 252 Attack / 8 Speed
Adamant Nature
-Bullet Punch
I would use it to scout the other team, also as a revenge killer. U-Turn and Bullet Punch both get STAB, Superpower and Pursuit are for coverage.

[email protected] Scarf
EVs: 252 Attack / 4 Sp. Defense / 252 Speed
Adamant Nature
-Fire Blast
Another scout/revenge killer like Scizor.

[email protected] Orb
Ability: Natural Cure
EVs: 252 Sp. Attack / 4 Sp. Defense / 252 Speed
Timid Nature
-Ice Beam
-Rapid Spin
Special sweeper, plus Rapid Spin to get rid of entry hazards.

Well, that's what I've got so far. As this is my first time building a team, any help or suggestions would be greatly appreciated!