Thread: [Gen V] [RMT] I'm new to this!
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Old July 6th, 2011 (5:13 PM).
nkarr's Avatar
nkarr nkarr is offline
Join Date: Jul 2011
Location: Michigan
Gender: Male
Nature: Relaxed
Posts: 4
Hi everyone! I am new to CB and I am attempting to build a team. This is what I have come up with over the last couple days after doing some research. I don't know the Gen V Pokemon very well so I have only included Gen I-IV Pokemon, but I plan to battle in Gen V. I would appreciate any suggestions!

Well, here goes:

Aerodactyl@Focus Sash
EVs: 252 Attack / 4 Defense / 252 Speed
Jolly Nature
-Stealth Rock
-Stone Edge
This would basically be a suicide lead and would get Stealth Rock into play. Taunt to prevent entry hazards and Stone Edge and Earthquake to do some damage if it survives the first couple turns.

Breloom@Toxic Orb
Ability: Poison Heal
EVs: 36 HP / 252 Attack / 224 Speed
Jolly Nature
-Focus Punch
-Seed Bomb
It can set up a Substitute and then be safe to attack with STAB Focus Punch and Seed Bomb.

EVs: 252 HP / 172 Defense / 84 Sp. Defense
Impish Nature
-Pain Split
-Ice Punch
Used as a tank, while crippling physical attackers with Will-O-Wisp. It can do damage and recover with Pain Split, and Earthquake and Ice Punch add good coverage.

Scizor@Choice Band
Ability: Technician
EVs: 248 HP / 252 Attack / 8 Speed
Adamant Nature
-Bullet Punch
I would use it to scout the other team, also as a revenge killer. U-Turn and Bullet Punch both get STAB, Superpower and Pursuit are for coverage.

Flygon@Choice Scarf
EVs: 252 Attack / 4 Sp. Defense / 252 Speed
Adamant Nature
-Fire Blast
Another scout/revenge killer like Scizor.

Starmie@Life Orb
Ability: Natural Cure
EVs: 252 Sp. Attack / 4 Sp. Defense / 252 Speed
Timid Nature
-Ice Beam
-Rapid Spin
Special sweeper, plus Rapid Spin to get rid of entry hazards.

Well, that's what I've got so far. As this is my first time building a team, any help or suggestions would be greatly appreciated!