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Thanks for the input from both of you, I appreciate it. I'll definitely look into migrating over to B/W tiles.
Looking back at Black and White there were a lot of Photoshop elements that they put into their game when they designed the interface for it. You still see a lot of the elements done in pixel art, but there are subtle hints at gradients and such. My approach to the GUI in Amaranth is different from the norm, but I think it will be one factors of my game that will set itself apart from the rest.
That said, I'll make sure to satisfy everyone and add an option for a pixel-style and non-pixel style GUI. :3
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