Wild double / triple battles
View Single Post
July 11th, 2011 (12:08 AM).
Join Date: Jan 2006
Location: Melbourne, Australia
Originally Posted by
As you may have realised by now, it makes absolutely no difference if you KO them both at the same time as the game runs the checks properly.
I've managed to iron out most of the bugs with my routines now. The only problem now is that I can't find what tile the player is standing on, and as such, can't work out probabilities for how often they should occur.
I was trying to cook up a way for normal grass tiles to have a 1 in 20 chance or something, with "special" grass tiles having a much higher chance. If anyone could point me in the right direction for where to get a tile ID in the RAM/ROM, I will finish this hack off, and get it posted on here for all and sundry to use.
Also, 100th post! :D
I believe you have to read the X/Y position of the player from the RAM, then manually load the tile ID from the ROM based on that.
あなた は しきしゃ です
わたし は ばか です
View Public Profile
Send a private message to Darthatron
Visit Darthatron's homepage!
Find all posts by Darthatron
Find threads started by Darthatron