Thread: Development: Uncatchable Pokemon
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Old July 14th, 2011 (12:23 PM).
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Mr.Pkmn Mr.Pkmn is offline
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Join Date: May 2008
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Originally Posted by JPAN View Post
With a small bypass near that area, we can use the ghost script (that has nothing related to the ghost battle in it) to prevent capture of a pokemon when a certain flag, variable or another address in the RAM has the desired value.
Hey JPAN, can you do the same with the trainerbattle command? Making a check to activate the battle tower bit that starts an item forbidden trainer/wild pokemon battle. It's not the same as an uncatchable pokemon, but that would also allow "special", multiplayer-like trainer battles...
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