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July 15th, 2011 (9:01 AM).
Quote originally posted by
All the underlined code is what's throwing the code off. The value returned by the variable loader is the value to compare right after. After that, loading from R0 would be loading from address 1, a BIOS address. That address value (if even loaded) will most likely not be 1, so the second check fails.
That second check is used only on the "address reading" version of the code. Clean it off, and it should work.
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I think I finally got it to work! Thanks JPAN!
I'll credit you for the code in my hack's thread.
One last thing: Isn't there any way to include the poke ball thrown animation and the dodge animation as well? This does the trick, but shouldn't you be able to load the address that plays those animations as well?
Joined Mar 2009
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