Extending the Script Engine
View Single Post
July 17th, 2011, 12:07 PM
Working on a tool.
Join Date: Aug 2007
Location: South Africa
Would this be a very bad idea? Would it be feasible to make out own script engine for a game to support a greater variety of commands, such as 'takepokemon', iv checkers, etc. If we did, we wouldn't have to edit the current routine, just make a new routine, and run that from a regular script use 'loadpointer' and such.
It could greatly extend scripting possibilities: functions could have return values, and work with variables properly, etc.
View Public Profile
Send a private message to Giga Universe
Find all posts by Giga Universe
Find threads started by Giga Universe
Ignore Posts by Giga Universe