Item Creation in FireRed: Step by Step, From Start to Finish
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July 27th, 2011 (10:39 AM).
Join Date: Jul 2010
Quote originally posted by
There's only one problem I have--there is no Field Usage section in the version of the Item Manager you linked to (or, for that matter, the version I had beforehand). Is this an older version of the Item Manager? If so, what version is it? Thanks in advance, and, again, this is an awesome tutorial.
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It's a version from way back in 2010, actually, but...
Wait, did you hit the ">>" button when editing your item's details? It's easy to miss; it takes you to the next "page" of the form, which is where the Field Usage section is.
If the field isn't there in the newest version of the program, then I can modify the tutorial and show how to do it in hex.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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