Thread: Pokemon: Azure
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Old July 27th, 2011 (04:47 PM).
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SoaringSomeone SoaringSomeone is offline
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Join Date: Aug 2010
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First thing's first:

Quote originally posted by Awkward Squirtle:
The splash screen and larger trainer sprites you have look gorgeous so far.
Thank you very much!



Now, to answer your other question:

Quote originally posted by Awkward Squirtle:
Anyway... I notice you're using a larger resolution (640x480, right?). The splash screen and larger trainer sprites you have look gorgeous so far. But what's your reasoning for not also increasing the tile size? Judging from the overworld sprites, it's still 16x16... Also, have you got larger Pokémon sprites already (you're not looking for a Pokémon spriter)?
Yes, the resolution size will be 640x480. The tile sizes are actually slightly larger than the standard Black and White tilesets (I believe they are 30x30, ours are 32x32). The overworlds themselves are also a max size of 32x32 (Again, Black and White ones are 30x30, I believe GBA OW's are 16x16). We will be using the standard Black and White Pokémon sprites for our battles since recreating 649 front and back sprites and then animating them would most definitely push our project into the dangerous HL3 zone.
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