Item Creation in FireRed: Step by Step, From Start to Finish
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July 29th, 2011 (09:21 AM).
Join Date: Jul 2010
Quote originally posted by
So, would following this tutorial allow the creation of functioning new evolution stones?
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No, unfortunately. That would involve some extensive changes to, among other things, the parts of the game engine that handle evolution.
Anything that can be done in an XSE script can be done when using a custom item, if you're using JPAN's FireRed Hacked Engine. Anything beyond that will require knowledge that I don't have.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
Joined Jul 2010
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