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Old August 2nd, 2011, 06:41 AM
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Banjora Marxvile
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Join Date: May 2008
Age: 20
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Quote:
Originally Posted by Fortunado View Post
Well, the difficult part about testing it in-game is that instead of doing a Pokémon Sprite Switch, I'm doing a trainer switch. Same principles apply, just a bit more work.
UNLZ isn't helpful in checking if you inserted a trainer into free space, as it doesn't show these new images. One way is to perhaps go to the offset you used for the sprite using a very similar tool called NLZ (NOT UNLZ), and see if the sprite is there correctly, or script (or copy a script of) a trainer event that uses that sprite to the start map and see if it works.
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