Script Help Thread (DO NOT REQUEST SCRIPTS)
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August 3rd, 2011, 06:44 AM
Join Date: Jul 2010
Originally Posted by
Instead when I walk on the script tile the game freezes.
Something seems off about the offsets in your writebytetooffset calls. Why are you writing data directly to those locations?
(Just loaded a FireRed ROM in VBA... According to its memory viewer, nothing exists past 9FF87BF. In fact, if my math is right, 0xC2FFFE11 would only exist in a 3GB ROM!)
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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