Script Help Thread (DO NOT REQUEST SCRIPTS)
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August 3rd, 2011 (3:56 PM).
Join Date: Mar 2010
Location: Pallet Town
Originally Posted by
// USe this at the beginning of every script. When you compile in XSE, copy the offset given next to the @start part, and paste that.
applymovement 0xFF @move1
applymovement 0x9 @move2
// You always need waitmovement 0x0
setvar 0x4050 0x1
trainerbattle 0x0 0x001 0x0 @string1 @string2
msgbox @string3 0x2
// This script will basically display string1 before the battle and string2 at the defeat screen. If the script is interacted with again, string3 will be displayed.
= This is a test...Prepare!!![/B]
= huh it worked and you beat me.
= Well g2g change the wording...
Ok i fixed the script, but It seems to have the same effect. The game keeps reseting, the only weird thing is that i don't even make it to the script block before it resets.
I think it could have something to do with the setvar? anyone have any suggestions?
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