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Originally Posted by Peeky Chew
My opionion on everything.
The title screen seems a little tacky. Maybe if it where a long loop it'd look better, but now it's just/down up/down.
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I understand that.

I'm actually working on something new and much better. This is a...placeholder, if you will.
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The in-battle sprites are nice, but seem a little small for the screen resolution and battle interface.
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That's because I'm using a 96x96 proportion. The sprites will be bigger depending on the Pokemon's size.
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For the features, I doubt you'll be able to create 144 new Pokémon, but we'll see.
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I don't see why you think I can't. I actually already have. So...booyah?
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The Pokémon sprites are good, but are you going to redesign every single past 'mon to be in that style? Otherwise they won't fit in.
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We're only having fakemon in the game.
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The B/W style of tiles you've used is pretty good. It's nice to see that you've gone with the pixel art version of outline-less tiles, not the messy-and-uneven-version-that-some-people-still-love-for-some-insane-reason made by some. The only issue seems to be with the Poké Centre door, which you won't be able to get into.
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I don't see an issue...
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And now for the end of the thread, and the inevitable demo. Wait... No demo?! This is a massive step back not showcasing the demo, even if there are a few differences between it and this version of the game. I'm sure you could change the graphics very easily, retaining the old events for now.
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This is a new game. It's not Helio Version. This is Imperial Sky. The maps are different layouts, there are new events, new stories, new pokemon, new graphics. That would require making a completely new demo...which we are. There is no demo for Imperial Sky yet, because it hasnt been released.