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Old August 4th, 2011 (07:42 PM).
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hinkage hinkage is offline
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Join Date: Aug 2010
Age: 20
Posts: 378
Quote originally posted by HACKERXIDE:
ok i fixed my script, and now when i step on the script tile, my player gets the exclamation mark and faces down like i want, but the game freezes after that, so the applymovement for the other sprite, aka the one that is supposed to battle me does not move towards me. Is there any scripting to be done for the sprite itself?

Spoiler:
#Dynamic 0x71A3B0

#ORG @Main
Lockall
showsprite 0x3
applymovement 0xFF @move
waitmovement 0x0
applymovement 0x3 @move1
waitmovement 0x0
trainerbattle 0x0 0x001 0x0 @before @defeat
Message @test
Boxset 0x6
hidesprite 0x3
setvar 0x4099 0x1
releaseall
end

#org @move
#raw 0x62
#raw 0x0
#raw 0xFE

#org @move2
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1
#raw 0x1E
#raw 0xFE

#org @before
= hey lets battle!

#org @defeat
= You taught me!

#org @test
= Well I have to go!

You reference @move1 but the org is @move2.

That's all I've got. It looks fine besides that, the @move1 you reference must be blank data, since you never defined it.
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