Editing Trainers (Image + Palette)
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August 9th, 2011 (7:34 AM).
Join Date: Jul 2011
Originally Posted by
Hmm, The main thing is that it's fixed now, but if you could explain your problem a little further I could post it in the newbies corner. Just for future though, avoid using export palette if you can, It makes UnLZ more likely to crash.
The problem I had was it was still using the pallette from the old trainer sprite, as I changed the pallette after I Imported the new sprite.
I've also found out I don't need to use the export pallette function in UNLZ if I change the pallettes before I import the sprite.
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