Editing Trainers (Image + Palette)
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August 9th, 2011 (08:14 AM).
No0b, but getting there.
Join Date: Jun 2011
Quote originally posted by
The problem I had was it was still using the pallette from the old trainer sprite, as I changed the pallette after I Imported the new sprite.
I've also found out I don't need to use the export pallette function in UNLZ if I change the pallettes before I import the sprite.
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You don't have to export the palette at all. I show you to export the palette using Irfanview, and then if you change the palette before or after it doesn't make a difference.
ROM Hacking was getting frustrating for me. I've now stopped productions and writing the game from scratch in HTML 5.
That means it will be playable in the browser, and across multiple devices such as the iPod touch.
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