[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
View Single Post
August 10th, 2011 (2:58 PM).
Originally Posted by
It's okay it worked in Infanview, I get it just the way I want it on Infanview but the problem is as I said already the order of the colours in the pallet gets all muddled up as soon as I import it onto advancemap. That's my main problem.
When you import the image, or when you import the palette?
If all else fails, you can manually recreate the palette in AdvanceMap's Block Editor, to ensure that each color is assigned to the proper slot. Slightly time-consuming, but failure-proof in my experience.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
Joined Jul 2010
View Public Profile
Send a private message to DavidJCobb
Find all posts by DavidJCobb
Find threads started by DavidJCobb
Ignore Posts by DavidJCobb