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August 10th, 2011, 11:37 PM
Join Date: Jul 2010
Originally Posted by
Nope! I couldn't find anything different about the space at all so I have no clue.
I wonder if it's hardcoded into the (for lack of a better phrase) Secret Base engine, then...
P.S. the 16-sprite limit
be both functional
graphical. I don't know if this is true for RSE (it probably is), but in FR/LG there are a max of 16 background palettes (all used for the map and for dialog box borders) and 16 sprite palettes at any given time. Of those sprite palettes, one is used for the hero and another for their reflection in water; four are used for normal OWs, and four more for their reflections; two or three seem reserved for map effects (grass, beach footprints, etc.); and two are always unused.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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