[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)
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August 10th, 2011 (8:13 PM).
Join Date: Jul 2010
Originally Posted by
Hi, I had a quick question about a problem that occurred while using Advance Map.
I am currently working on a hack of Fire Red, and I wanted to make a simple adjustment to Digglet's Cave. I changed the map's layouy slightly by adding another path to walk through. Just changing 1's to C's and arranging the tiles to look proper.
I had completed my edit, but afterwards Digglet's Cave and Viridian Forest became inaccessible. Upon entry the screen would turn black and freeze.
I've edited many of the other maps in the game already, completely overhauling some of them, and no errors like this had occurred, any idea why this happened or mistake I may have made?
What specifically did you change, and which version of AMap were you using?
Off the top of my head I would guess that it's some sort of data corruption involving the attributes in the maps' headers. That, or some bizarre oddity involving level scripts or warps.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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