: [Gen V]
"For Karpman and, to an extent, Spino"
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August 17th, 2011 (12:11 AM). Edited August 17th, 2011 by champagnepapi.
Join Date: Nov 2010
Location: new england
Forretress (M) @ Leftovers Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Stealth Rock
- Rapid Spin
- Gyro Ball
This is a cute Forry set, and I approve of it, while you may be leading with it, I think you should put Toxic Spikes or Volt Switch [to hit Gyarados, Jellicent hard and get out of Magnet Pull] over Stealth Rock, and give SR to Heatran, since Taunt just seems like filler on the Tran-Man.
Keep Life Orb on Rank, doing more damage is all good and fun.
Gastrodon (M) @ Leftovers
Trait: Storm Drain
EVs: 252 HP / 4 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Earth Power
Give the 4 Evs to defensive instead of Special Attack, and Ice Beam over Earthpower, since Water/Ground isn't very good coverage, and smashing Gliscor, Thundurus, Salemence and co is always very nice.
Magnezone needs Flash Cannon, so that Tyranitar doesn't laugh at him, I reccomend putting it over Thunderbolt, since you can still get a powerful electric attack from Charge Beam at +1, and I wanted to keep your SubCharge intact.
Scrafty (M) @ Leftovers
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Hi Jump Kick
- Ice Punch
Ughhhh Scrafty, the bane of my stall teams. Firstly, run Drain Punch over HJK, since you're running a huge risk with HJK, because if a Pokemon protects, or it misses, you suicide, and recovery is always nice. Secondly, you may want to consider running Life Orb, since you get recovery from Drain Punch, and Scrafty has a lackluster Base Attack stat, so it can't deal a ton of damage at +1. Also, you NEED Shed Skin, otherwise Status WILL cripple you, Moxie doesn't matter since you have DD anyways.
paired to kaori & vrai
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