Thread: [Gen V] Rate My First Team? ^_^
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Old August 18th, 2011 (07:14 PM). Edited August 21st, 2011 by imtimi.
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imtimi
Beginning Trainer
 
Join Date: Aug 2011
So, yeah, I'm new here and whatnot. I've always loved Pokemon but have only been recently introduced to the oh-my-freaking-gosh-this-is-ridiculous internal competitiveness of my childhood game. I've tried studying most of it up, and I'm pretty sure I have a solid understanding of the system, so now I've assembled my first team with what I know. Let me know of any flaws you spot, and throw at me whatever suggestions you've got.
Note
: APAP = As Perfect as Possible


Politoed
Nature: Modest
Ability: Drizzle
Item: Leftovers
Moves: Scald, Ice Beam, Toxic, Protect
EVs: 252 HP, 252 Sp. Attack, 6 Defense
IVs: APAP



Toxicroak
Nature: Adamant
Ability: Dry Skin
Item: Black Sludge
Moves: Sucker Punch, Drain Punch, Bulk Up, Substitute
EVs: 172 HP, 136 Defense, 100 Attack, 100 Sp. Defense
IVs: APAP



Ferrothorn
Nature: Relaxed
Ability: Iron Barbs
Item: Leftovers
Moves: Leech Seed, Gyro Ball, Power Whip, Stealth Rock
EVs: 252 HP, 248 Sp. Defense, 8 Defense
IVs: APAP (0 Speed)




Starmie
Nature: Timid
Ability: Natural Cure
Item: Choice Scarf
Moves: Hydro Pump, Ice Beam, Thunder, Trick
EVs: 252 Sp. Attack, 252 Speed, 4 HP
IVs: APAP



Ludicolo
Nature: Modest
Ability: Rain Dish
Item: Leftovers
Moves: Leech Seed, Scald, Giga Drain, Substitute
EVs: 252 HP, 248 Defense, 8 Defense
IVs: APAP




Quagsire
Nature: Careful
Ability: Unaware
Item: Leftovers
Moves: Waterfall, Earthquake, Recover, Curse
EVs: 252 HP, 252 Sp. Defense, 6 Defense
IVs: APAP



Team's Strengths and Weaknesses:
0% - Electric, Poison
25% - Water, Grass, Bug
50% - Normal, Fire (3), Water (3), Electric, Grass, Ice (2), Fighting (2), Poison (2), Ground, Psychic (2), Rock (3), Ghost, Dragon, Dark (2), Steel (5)
200% - Electric (2), Grass (2), Fighting, Poison, Ground, Flying (2), Bug (2), Ghost, Dark
400% - Fire, Grass, Psychic