Quick Research & Development Thread
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August 19th, 2011, 09:10 PM
See that, Aster?
Join Date: May 2009
I found three interesting offsets while fooling around in the RAM of Firered BPRE.
Offsets 0x02277AC0 to 0x02277AC2 have to do with screen refreshing (after toggling help menus or using warps) and if you make the game "freeze", just set the bytes to 00 00 00 to unfreeze it.
Also, I just found this, but if you modify the bytes 0x02277AB8 to 0x02277ABB and 0x02277AC8 to 0x02277ACB you can tinker with the fades to black and "freeze" it part way, leaving some tiles dimmed and some bright.
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