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August 27th, 2011 (06:51 AM).
Join Date: Jan 2008
Location: In my mind.
^ And furthermore, I believe the bandwidth for the accessory port on the GBA is tiny. Maybe 4 bytes, if I remember correctly. So you'd be re-inventing P2P.
Send Header ( 2 bytes ) "Move Change" New ( relative ) XY position ( 2 bytes )
Send Header ( 2 bytes ) "BattleReq" - trainerID ( 2 bytes )
Send Header ( 2 bytes ) "Accept" - trainerID ( 2 bytes ) #global. the one with that trainerID is listening for this after a "BattleReq" or something is sent.
Send Header ( 2 bytes ) "TradeReq" - trainerID
Send Header ( 2 bytes ) "Leave" - trainerID
Send Header ( 2 bytes ) "Enter" - OW type
trainerID is just the order in which player's entered the area.
So basically, you would still need to sync the games ( like they do in the pokecenter )
Then every 1/60th of a second, check for any headers. If there are any that apply to your game, then apply them. However, I see one problem with this: You have more than 1 person. IDK How that would work. Would one message overwrite the other? [ I still have yet to do any actual research on this ]. And in general, it would just be fairly disappointing.
★ full metal.
I like to push it,
and push it,
until my luck is
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