Thread: Development: Multiplayer possibility?
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  #26    
Old August 27th, 2011 (8:54 PM).
Missingyep Missingyep is offline
 
Join Date: Jul 2010
Posts: 275
Quote:
Originally Posted by HackDeoxys View Post
I don't really understand what you mean here.
I think he's suggesting that we find a way to create some sort of dedicated server for PKMN Advance multiplayer. Which is not how it works at all...
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