View Single Post
August 27th, 2011 (8:54 PM).
Join Date: Jul 2010
Originally Posted by
I don't really understand what you mean here.
I think he's suggesting that we find a way to create some sort of dedicated server for PKMN Advance multiplayer. Which is not how it works
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
View Public Profile
Send a private message to DavidJCobb
Find all posts by DavidJCobb
Find threads started by DavidJCobb