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August 27th, 2011 (09:22 PM).
Join Date: Jul 2010
Quote originally posted by
I know that, since I think I've described this wrong.
By "server" I meant more a of a bridge between two emulators, or just build it on to the vba. sorry, my english ain't the best.
Anyway if that makes no sense, forget what I said.
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That actually does sort of make sense. But unfortunately, it would be even more difficult. It would require asynchronous networking (or it would be insanely laggy), and I'm pretty sure that the existing functionality is synchronous.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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