Thread: Development: Multiplayer possibility?
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Old August 28th, 2011 (9:27 AM).
U.Flame's Avatar
U.Flame U.Flame is offline
Brony Hacker
Join Date: Jun 2008
Location: Sapphire City in future Hoenn
Age: 20
Gender: Male
Nature: Jolly
Posts: 1,234
Why haven't I seen this thread before? I tried the exact idea of making hacks co-op friendly. Obviously it didn't go well and many things weren't functional at all. If there is any possibility, some major hacking is required. But I settled for replacing the simple link rooms with one huge area filled with activities, adventure, and multiplayer-friendly events. Progress wasn't too bad but I gave up for a while due to lack of proper testing and help.

If anyone is interested, I can try to release another team thread for it. (The last one had ZERO replies the whole month.)

VBA has a thing where it can connect to IP addresses for linking, pretty much making games wi-fi compatible right? I can see how that can be expanded to make a server. I don't know the first thing about making that sort of thing but I hope people who do can try it.
Hacks I'm working on:
Pokemon Sapphire Hoenn's Ruin - My own hack, "actively" making progress.
3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
Pokemon Ruby Destiny Broken Timeline - Mapped assigned maps. Hoping for more some time.
Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing my hack as a fanfic.

Times I've been ninja'd: 18
Times I've ninja'd people: 3
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