UPDATE Beta 1.0
Yes! We're finally out of alpha :D
But wait... what's a beta?
Beta means, at least in this case, that 99% of the core functionality is there,
but not everything's been rigorously tested for performance issues and bugs.
Enough talk, here's what I've done;
Part of the file menu- Insert/Inject the sprite or palette into the ROM at some offset, or use the built in free-space finder.
(Normal or Compressed)
Color Swapping and Alternating:
It happens all the time. You make an awesome Pokemon sprite and your like "hey, this is awesome!"
But when you index it the, palette goes all out of whack. (Usually resulting in a color being incorrectly transparent)
In NSE, you can now either swap colors (while preserving your sprites look) or alternate colors.
It's quite simple actually, but you have to remember how!
To alternate colors in the palette editor:
Ok now for some things to make your life a little easier.
The brush and pencil controls now use dynamic cursors. (again... similar to Photoshop)
You can drag around bookmarks and folders to reorganize them.
Undo/Redo and the dynamic cursors work with any and all editor controls.
I include a newer version of the default Pokemon Bookmarks (added some ruby and a few Emerald)
Yes, even NSE loses its balance sometimes, but now; not as much
(a.k.a: things work better!)
Bugs that have met my foot:
Issues have been fixed regarding:
There are some other thing that should be mentioned:
READ THE FOLLOWING
I will hopefully be working on MANY plug-ins in the not so distant future...
I am starting to gather the offsets of MANY of the sprites within the pokemon GBA series roms, and bookmarking them.
If you have any offsets saved on your end, please feel free to share
just post them here... and you will receive a thank you and maybe even something else .
EDIT: Just noticed start page still says "Alpha 3.0", whoops... lol