The 4th gen class split in 3rd gen
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September 3rd, 2011 (5:56 AM).
Glory To Arstotzka
Correct me if I'm wrong, but I could only find one relevant check in the entire ROM for the class of the attack (as there was no class split outside of battles at all).
I'm struggling to understand the relevance of all the code you hacked in, since the only thing we're changing is how the game determines what attack falls into which class. Regardless of how a move actually works, all we want to change here is the type-based class system into a byte in the move's data based system. Is this correct?
If so, the mechanics for special. atk/def and atk/def already exist within the game. There doesn't seem to be any need whatsoever to hack those mechanics. All we need to do is change the one check, so that it reads the byte in a different way. As an ASM hacker, I can assure you from experience that the rest of the changes are pretty much irrelevant.
Hey guys, please check out my recreations of the gen 1 and 2 music on my custom engine at my SoundCloud! -
Joined Jun 2009
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