|
Correct me if I'm wrong, but I could only find one relevant check in the entire ROM for the class of the attack (as there was no class split outside of battles at all).
I'm struggling to understand the relevance of all the code you hacked in, since the only thing we're changing is how the game determines what attack falls into which class. Regardless of how a move actually works, all we want to change here is the type-based class system into a byte in the move's data based system. Is this correct?
If so, the mechanics for special. atk/def and atk/def already exist within the game. There doesn't seem to be any need whatsoever to hack those mechanics. All we need to do is change the one check, so that it reads the byte in a different way. As an ASM hacker, I can assure you from experience that the rest of the changes are pretty much irrelevant.
__________________
Guys, please don't send me question which belong in the Simple Questions or Scripting Help threads. I don't mind the occasional question about ASM or something, though. And definitely don't send me PMs or VMs asking for help with your hack or requesting custom ASM. I will not answer.
|