Map Rating/Review Thread
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September 6th, 2011 (12:13 AM).
Join Date: Jul 2010
Quote originally posted by
Name: Ominous Cavern
Comments: I'm horrible at cave maps. ;( this is the first floor of Ominous Cavern, a Cave inhabited by ghost types. Ignore the tile errors, I'll fix them later.
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8/10. Your biggest problems are tile-errors; for example, where certain cliff tiles meet the grey sand.
What you need to do is use AdvanceMap's Block Editor to add some more tiles for blends that don't already exist (i.e. upper-cliff-tiles to sand). However, I think that most of the cave tilesets are linked in some way (I suspect that they all share block data), so be careful when you do this.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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