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Old September 6th, 2011 (01:21 PM).
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jab2033
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My comments and changes will be in BOLD:

Quote originally posted by AlexOzzyCake:
Piplup (Will not evolve) @ Mystic Water
Ability: Torrent
- Surf
- Drill Peck/Grass Knot
- Ice Beam
- Waterfall

Ice Beam is a must-have here, as it gets decent coverage. Especially if you go with Grass Knot over Drill Peck, which I recommend.

Sandshrew (Will not evolve) @ Brightpowder
Ability: Sand Veil
- Earthquake
- Swords Dance
- Rock Slide/Stone Edge
- Double Team

Brightpowder + Double Team may be cheap, and forbidden competitively, but it works wonders in-game, especially to help Sandshrew set up with Swords Dance. Rock Slide or Stone Edge gets nice Coverage with Earthquake.

Togekiss @ Wise Glasses
Ability: Serene Grace
- Aura Sphere
- Air Slash
- Roost
- Thunder Wave/Flamethrower

Stay away from Hyper Beam and the other recharge moves. You don't want to have to waste a turn recharging. Roost is nice for instant recovery as well.

Armaldo @ Kings Rock
Ability: Battle Armour
- X-Scissor
- Protect
- Earthquake
- Rock Slide

Good here. But again, avoid Recharge moves. Earthquake works wonders with Rock Slide.

Pachirisu @ No Item (Pick Up)
Ability: Pick Up
- Iron Tail/Grass Knot
- Super Fang
- Thunder Wave
- Thunderbolt

Pachirisu doesn't have much to work with. Iron Tail or Grass Knot give it more coverage than 3 Electric attacks.

Roserade @ Big Root
Ability: Natural Cure
- Giga Drain
- Shadow Ball
- Sludge Bomb
- Synthesis

Shadow Ball works best here, as it gives you more coverage. Not too bad otherwise. You could also give it the Black Sludge to work as a Leftovers for Poison types.
Hope I helped. I really recommend you use HM slaves for HMs, and Evolve the other pokemon. But that's about it.
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