Quick Research & Development Thread
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September 10th, 2011 (01:54 PM). Edited September 11th, 2011 by DavidJCobb.
Join Date: Jul 2010
Quote originally posted by
'Offset of the facing direction byte for Person event
: 0x02036E38 + (0x24 *
) + 0x20'
This is extremely useful I have been trying to find this out recently too. Good job :D
Actually, I have a question. If you talk to the npc does the value change, or is it strictly the facing the player has in advance map.
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It varies depending on the movement behavior that you have set. What I found was that the byte was not updated after talking if the behavior was "No Movement". When using either the rotate-clockwise or walk-around-randomly behaviors, however, the OW's facing byte updated when they moved, when they turned, and when the "faceplayer" command was used.
I also just updated my
list of every known flag and variable in FireRed
. A list of all Hidden IDs (hidden-item Signposts) has been added as well.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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