View Single Post
September 19th, 2011 (01:54 AM). Edited September 19th, 2011 by miksy91.
Dark Energy is back in action! ;)
Join Date: Oct 2008
Location: A small country in the North
You should start by looking for the pointer that locates the text for pokemon that's evolving. I believe that leads you to the asm routine that is loaded after a wild pokemon or trainer battle ends (checks for pokemon that might evolve, if not --> load map again with some map loading process code).
Besides, the battle ram data might turn "empty" after the battle ends (happens with G/S/C at least) so in that case you should modify the asm code so that the game temporarily stores the whole battle ram elsewhere (and checks if one of the pokemon evolved and modifies its data while at it...).
What you're asking here sounds pretty much "impossible" to be and I wouldn't be the one to try it but with knowledge and a lot of work, it can be done.
My Rom Hack
Learn how to hack GB/C games:
Check my GameBoy/Color hacking videos in Youtube
-The video set uses Pokemon Silver (U) rom for demonstrations
Joined Oct 2008
View Public Profile
Send a private message to miksy91
Find all posts by miksy91
Find threads started by miksy91
Ignore Posts by miksy91