Item Creation in FireRed: Step by Step, From Start to Finish
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September 19th, 2011, 01:34 PM
Happy Saint Patrick’s Day!
Join Date: Jul 2010
Originally Posted by
ManInTheMask here, it is possible to do this on
, right? Because if it is, you should mention rom names that we can do this on too, other than
. It's just a suggestion.
Also, can I do this on
, minus the pictures?
doesn't use item pictures, except berries.
The process itself
be possible in all of the Advance-gen games, but the offsets will differ and I haven't done it myself.
Since Ruby and Sapphire don't have item images, the data structure for items will probably be different in those games, so that would affect things, too.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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