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Unread September 21st, 2011, 01:01 AM
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Full Metal
C(++) Developer.
 
Join Date: Jan 2008
Location: In my mind.
Age: 17
Gender: Male
Nature: Timid
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Correct me if I'm wrong, but if we just wanted to evolve the pokemon ( no evolution )
couldn't we just change the byte @ 0x02023BE4.( via an injected routine on exp checking, of course. ) We wouldn't have to call any outside routines, we could just look and see how the original does it, and clip out the parts we don't need. Then force the game to re-lookup the sprite. Blammo. :o
Or am I way way way over-simplifying this? o.O
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