PokeMart as debugging number input / Recreating "Eval" in XSE
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September 24th, 2011 (8:20 PM).
Just a heads-up for anyone using this: script variables above 0x40FF are demonstrably unsafe. The principles in this tutorial will still work, but you should limit yourself to the lower, safer variables.
On the bright side, far more commands accept variables as parameters than you might expect, so this technique isn't often necessary anyway.
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
Joined Jul 2010
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