View Single Post
  #5    
Old September 25th, 2011 (6:28 AM). Edited September 25th, 2011 by Team Fail.
Team Fail's Avatar
Team Fail Team Fail is online now

burning passion

ModeratorCS
 
Join Date: May 2009
Location: yes
Age: 21
Gender: Male
Nature: Brave
Posts: 12,441

It also seems that he imported 4th gen maps into BW, so we know it's capable of rendering them. I'd say our next step is to find out all the coordinates of objects on all the maps and make a psuedo-editor out of that. Then, we figure out the more challenging things, and incorperate that.

And, to make it as complete as possible, it must be able to remove and add models on the map, rather than just move them around. This goes for both Gen. 4 and 5.

Edit: I have modified it to the specifications. I can't get textures working, but I got models to display. Attached is a modified PG4Map.

Edit 2: I found the .btx files for the title screen. It's located at root/a/0/4/9

Edit 3: I found some more .btx files. I found 4 similar maps of the 2nd area of Nimbasa City. They're located at a/1/6/6 and the .btx files are called 0_063.bmd, 0_065.bmd, 0_067.bmd and 0_069.bmd.

Edit 4: I have made a slightly better version that has less Engrish and has some instructions for usage.

Edit 5: Screenie of it using proper textures: http://img43.imageshack.us/img43/1567/pg4mapmod.png

Attached Files
File Type: zip PG4Map Mod.zip‎ (630.7 KB, 116 views) (Save to Dropbox)
__________________
CONTENTS
001
  THE LAB
002
  VISITOR MESSAGE
003
  PRIVATE MESSAGE
004
  PUSHING BUTTONS
005
  PUSHING BUTTONS BLOG
006
  ALT
007
  PHO
008
  PAIR 1
009
  PAIR 2
010
  TWITTER
011
  TF'S MUSIC STUDIO
012
  PC DISCORD - #GENERAL
SEEN
151

OWN
151
DATA
CRY
AREA
QUIT
Reply With Quote