FINALY A TUTORIAL FOR UNLZ GBA AND EXPLANATION ON HOW NOT TO MESS UP COLORS.
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September 30th, 2011 (05:10 PM).
Join Date: Jul 2010
Quote originally posted by
Hello, this was mostly useful but I have a problem: When I try to "Write to Rom", I get this message:
Compressed size is: 2D0. Which is too big. Aborting.
The sprite is 64x64, and it's 16 colors, so I don't know how what I did wrong or how it could be "too big".
Otherwise, it was great.
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...Could you perhaps post the sprite?
PokeMart as debug input
script compilation at runtime
music: a dreadful tutorial
I'm not active and don't do this kind of stuff anymore. I'm now trying to create my own game engine.
two message boxes at once
[WIP] firered RAM map
list of all known flags/vars in firered
script command ref: 114 complete / 175 documented / 214
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