FINALY A TUTORIAL FOR UNLZ GBA AND EXPLANATION ON HOW NOT TO MESS UP COLORS.
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September 30th, 2011 (10:39 PM).
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Join Date: Oct 2008
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Quote originally posted by
Compressed size is: 2D0. Which is too big. Aborting.
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Which tells exactly why it won't let you insert it.
If you're trying to replace Bidoof with another pokemon and write its data in the same place where the original pokemon's sprite was, the data of the new sprite must not exceed the data of the original sprite and as UNLZ is done well so that you won't get bugs with sprites of other pokemon, it won't let you insert it.
Let's say the size of the original sprite is 500 bytes and the size of the new sprite is (as UNLZ points out) 0x2D0 (hex) bytes which is 720 bytes.
--> The inserted sprite of Bidoof takes 220 bytes of the data following the original sprite --> If you want to avoid bugs, you must insert the sprite of Bidoof in blank space.
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